The reduced level of the 2 players gets to RuneScape gold choose is participant . He'll face a display with 8 individuals, every will have his stats which are important to the match displayed over him, (assault, strength, defense, hitpoints, array, magical, hunter, agility, thieving, structure ). Each captain has 30 minutes to select. In case he fails to pick a person the maximum level individual will be automatically chosen.
Choice goes like this until teams are complete. Now the captains have 2 minutes to choose functions for all the players. They are forced to make two two defenders, and one healer. If they fail to select the entire group, roles will be chosen by the game.
The Setup: I ripped this part straight from Castle Wars and Barbarian Assault, not likely to lie. Same foundations as castle wars, instead of a flag you've got the heart rock. No respawn safe zone, no health packs. You respawn at the heart stone. Boxes for trap supplies, runes, and barricades downstairs from that. Tunnels would remain in, but would be more complex and might have places where agility would have to be used. Traps can be put in tunnels and castles. You'd see building areas just like in construction. I visit the tunnels becoming much more complicated the castle wars however, and with no rockslides, (I hate those noobs).
Attacker (red ring): The attacker extends to another base and tries to ruin their soul stone. The center stone is located in the center of the foundation and has 250 hitpoints. It is suggested that they deliver both scope and melee weapons because the center stone has the ability to use protection prayers.
Though their main aim is to kill the heart stone, they can also attack the defenders which are trying to stop them. Each defender kill heals your heart rock 20 hitpoints. Traps could be walked over carefully for buy old school rs gold people experienced in the skills of thieving or agility.